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custom exr (lightmap) turns blue upon import into Unity

Hey there,i'm trying to import my custom made lightmaps (rendered in 3ds max, mental ray) into Unity using the EXR format. Im using the exr format as i want the same lightmap effect as Beast lightmaps,...

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exr exposure

Hi, we are working on a project that involves some skyboxes and reflection maps that we've been provided content for, in open exr format. When I import the exr format in Unity, it just works. But I...

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Converting Maya scene with lightmaps in Unity

Hi All I`ve been given a task to convert a maya game environment (from PS3) into unity (just the artwork). I have all the textures in dds and also have exr lightmaps. Can anyone give me an idea how...

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How can I read the pixel RGB values in EXR lightmap file?

I want to do some math calculation to the RGB values. So I want to read out the values, do the math, then write them to a texture2d using maybe Texture2D.SetPixel. I'm not familiar with C#. Could...

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How to bake exr. format light map in maya?

I have tried to use "batch bake" but I didn't see the exr. in format selection. I have baked light map in maya before but it was jpg. When I put the jpg lightmap into unity lightmaper it looks too...

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Issue with exr files on Unity.

Hello. I have a few exr files that I recently exported from photoshop. When I drag them to my project folders on unity, unity stops responding. At first I thought it was doing its import thing and I...

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How to generate .exr file from Unity

Hi all, Is there a way to generate a .exr file from Unity? thanks.

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Save a number of frames into .exr file ?

Hi, I want to implement a program to save a number of frames into an *.EXR file. It does not relate to the exr file for light mapping in Unity pro. I don't know where to start. As far as i know, exr...

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Is there a tool to reduce file size of .exr (lightmaps) automatically?

I am using beast lightmapping tool to bake our models and so far it is working well. I have one concern that other than our terrain (which always have just 1 512x512 lightmap) the other assets are...

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